Descendants of Ṣilla (Tsi-la), daughter of Myraim and Kanu. Soul bearers and the intercessors of the residents of Twilight.
Ilum of Death Kanu fell in love with a mortal Myraim, and sought to grant her immortality against the laws of gods. Kanu was forbidden to enter the mortal realm ever since, so he and Myraim’s child took the responsibility of ferrying souls back to the Tree of Gaia. They were once called Addiru/Addira, later adopted the name Morrigan.
Biology and Appearance:
Morrigans are half-human, half wraith, they are not living, nor dead, but beings in between. As a result, they are sterile. Morrigans were once humans, they were chosen on their death bed, for the strength of not giving in to death, and the willingness to protect. They don't need food or drinks, though can eat or drink if they wish to.
Morrigans don't bleed, if one is cut by an ordinary blade, the wound heals immediately. If being cut by a Litêllā blade, s/he bleeds a black, misty substance, kinda looks like dark matter. It's their essence of life, so they can't lose too much of it, yes they will die (though they use the term fade) from excessive 'bleeding'.
Morrigans’ appearance do not divert from their mortal lives. However, they do gain themselves an ethereal and eerie aura. Their hair becomes either black, silver or midnight blue, and their eyes into one red and one silver.
Hierarchy and duties:
Morrigans operate as an order/( )otherhood. Ravens are their symbol, heralds and retinues. Their patron Ilum is Addaṭušnū (Ada-Doo-shi-noo), the Veiled Father, the formal Ilum of Death.
The Morrigans are led by the Veiled Court (as the law court), the court has three Mandājaqs (chief judge/arbiter), common members of the court are called Nindājaq (lady judge) or Endājaq (lord judge) as honourifics.
The three Mandājaqs (man-DAH-yak, chief judge/arbitrator) of the Court stand in guardian of a Hall of the Candles and a Book of Life and Death. Each candle represents a life. When a candle is about to burn out and the name of the individual appears in the book, the Veiled Court sends out Morrigans to collect the soul. Usually, each Morrigan is in charge of a particular area, like a city. If this Morrigan is in the mortal realm, the Court will inform him/her someone in his/her area is about to meet the end, if s/he's in the Morrigan's Realm, the Court will send him/her there.
Morrigans work on shifts, ten days working two days off (changes might be made). They can't stay in the earthly realm all the time, they have to go back to the Middle Realm every now and then to recharge. Otherwise, their strength will be drained. Three months is the maximum time they linger in the earthly realms.
Morrigans varify death by sealing the last kiss of death. They also search the land for lost spirits (those who decease before their time). Morrigans all work in pairs, a Lantern Barrier and a scythe carrier. The one who carries the lantern is often the other's pupil (as Morrigan-in-training), the lantern s/he carries can attract spirits and ward off evil. The fully fledged Morrigans need to stand in guard, and fight if necessary, to repel the predatory demons. Basically one defence, one fight, and get a hold of the situation. The Dark Angels are Morrigans' servants, and extra hands in soul collecting, or fighting. They tend to the Morrigans' needs, forge or polish their weapons and make their clothing of course.
Morrigans are able to grant extra time for people who are on the blink of death (fatal accident, terminal illness). If someone miraculously heals, that may be because they made pacts with the Morrigans. But eventually the time will come, and those who made pacts will become Dark Angels, appear as people with one arm modified into a black wing, and serve the Morrigans.
Mandājaqs (chief judge): Moros, Adrasteia, Thanatos (belongs to BansheeCupcake)
Dājaqs (judge): Morpheus, Arah, Cecile, Erebus, Geras, Oneirea, Aevithe, Kronos
Morrigan Scythe Carriers
Lantern Bearers (Morrigan in training)
Morrigans will forsake the names they used in their mortal lives and given a new one by their tutors. Morrigans’ names usually carry the meaning of death, time, rest, dream, darkness, mourning, comfort…any elements associated with death.
Morrigan names: Lacrima, Ilora, Esperando, Thrino, Elemo, Yphnos, Quia, Unee, Era, Inima, Tenebro
The Morrigans have their own Realm of inhabitance, the Middle Realm (as in the middle of the earthly realms and the Temple of Gaia). This Realm is forever shrouded in twilight and mist. Its days not as bright and night not as dark, the sun and moon do not move across the sky, they simply take each other's place when night passes into day or vice versa. Everything has a pristine and pastel feeling to it, the flowers don't fade, the leaves don't wither, the seasons don't change...yes this Realm is full of wonders of nature, but...they just lack a liveliness. Serene and soothing yes, but kinda...dull.
Morrigans all live in a temple-like complex. The temple is unnamed, it is constantly called the Nameless Temple so the Morrigans just go with it. The temple is pure white, it has a mixture style of Sumerian and ancient Greek, layered, with various platforms, ramps, stairs, columns, cloisters, gardens and aqueducts.
Morrigans each has his/her room. They are allowed to decorate the room the way they want, a reminiscence of their human lives. Though some prefer to put their past completely behind, leaving their rooms austere, almost barren.
Clothing and weapons:
All Morrigans wear black, occasionally white when they're off duty. Black and white are their colours. Morrigans will always have the elements of raven worked into their garments, so they are often called the Feathered Morrigans. Also, they will have elements of time pieces worked into their scythe.
Humans can't see Morrigans, Nephilians can, though they can make humans see or feel them if they want to. In fact, it is a hobby of the Morrigans to watch humans in their spare time, with a good friend or two. Morrigans can form friendship, they aren't emotionless, but do have a detached attitude. Morrigans are often described as cold, and it makes sense, for someone deals with death all the time, too many emotions equals too much burden. No Morrigan holds a flippant attitude towards life, they enjoy all living things, they remind them of their vague past.
Due to their shared connection with Kanu Ilum of Death, Morrigans and Lylthians have a special attachment to each other, but the Morrigans won't give extra favour (at least won't openly) because of that, they are renowned for objectiveness and fairness, and are much respected and a bit feared by their fellow Nephilians. In fact the Morrigans are more partial to the sub-deity group Ạlu/Ạlat, even the Faes give them proper respect.
Enhanced speed, strength and sensation.
Eyes of Truth: immune to illusions and mind control, able to see through lies and mirage. (However, there are known cases that powerful illusions cheated death.)
Psychometry: able to see one person/object/location's past condition, and also have a 50% accuracy of predicting the future.
Control over Dark Matter
Most of the residents of Twilight Realm believe in reincarnation, they believe a person is consisted of body (physical form), mind (personality) and soul (essence of life). When an individual passes due to old age, the Morrigans come, they take this person's mind and soul back to the Sacred Tree of Gaia. The souls will be judged, purer ones will enter the circle of reincarnation, stained ones are sent away for cleansing, and corrupted ones will be cast into Abyss directly. All memories of those who once walked the earth are stored in the leaves of the Sacred Tree, so Pan is also the keeper of Memories. While each and every crime men ever committed are sealed in a Forbidden Library hidden deep underneath the root of the Sacred Tree, being guarded by a veiled god.
However, if someone dies with a strong passion/obsession/emotion, his/her mind and soul might separate. Morrigans take the soul back, but the mind stay behind, and you have a ghost. Usually, it takes quite a while for a ghost to become aware that they are no longer among the living. The Morrigans will go search for these wandering spirits, they make easy prey for the demons. If the ghosts insist on stay back for their unfinished businesses, the Morrigans will not interfere, as long as no one is harmed (physically). If the ghosts become too aggressive and vengeful, the Morrigans will take extreme solutions. If being left alone, a ghost will parish sooner or later, however, a ghost can somehow ascend as a spectre. A spectre is like a ghostly Fae, not quite Fae just a more powerful ghost, s/he can stay in the earthly realms for a longer period of time (several hundreds of years) and interact with physical objects, and float, and walk through walls...all kind of ghostly stuff.
There's also another case, if a person dies before his/her time, no Morrigan will come by the time of his/her death, leaving both his/her mind and soul in the mortal plane, that is very dangerous for them, it's like free buffet for the demons, or other being dare to have their fingers in souls. However all souls are attracted to Morrigans' lantern light so they will automatically go to them, and the Veiled Court will sense their existence and sends Morrigans for them.
Ghosts are afraid of light and strong energy (the flying around wireless signal can affect their existence), also the aura of someone with strong magical ability. Ghosts cannot go across a threshold unless being invited, they also demonstrate a certain vulnerability to iron, whether due to the metal itself or the shape aura it gives out. Ghosts are empathic and telepathic to some degree. Sometimes animal spirits are called ghosts as well.